# pixmap_path "<dir 1>:<dir 2>:<dir 3>:..." # pixmap_path "/usr/include/X11R6/pixmaps:/home/imain/pixmaps" # # style <name> [= <name>] # { # <option> # } # # widget <widget_set> style <style_name> # widget_class <widget_class_set> style <style_name> # Here is a list of all the possible states. Note that some do not apply to # certain widgets. # # NORMAL - The normal state of a widget, without the mouse over top of # it, and not being pressed, etc. # # PRELIGHT - When the mouse is over top of the widget, colors defined # using this state will be in effect. # # ACTIVE - When the widget is pressed or clicked it will be active, and # the attributes assigned by this tag will be in effect. # # INSENSITIVE - When a widget is set insensitive, and cannot be # activated, it will take these attributes. # # SELECTED - When an object is selected, it takes these attributes. # # Given these states, we can set the attributes of the widgets in each of # these states using the following directives. # # fg - Sets the foreground color of a widget. # fg - Sets the background color of a widget. # bg_pixmap - Sets the background of a widget to a tiled pixmap. # font - Sets the font to be used with the given widget. # # This sets a style called "button". The name is not really important, as # it is assigned to the actual widgets at the bottom of the file. style "window" { #This sets the padding around the window to the pixmap specified. #bg_pixmap[<STATE>] = "<pixmap filename>" bg_pixmap[NORMAL] = "warning.xpm" } style "scale" { #Sets the foreground color (font color) to red when in the "NORMAL" #state. fg[NORMAL] = { 1.0, 0, 0 } #Sets the background pixmap of this widget to that of its parent. bg_pixmap[NORMAL] = "<parent>" } style "button" { # This shows all the possible states for a button. The only one that # doesn't apply is the SELECTED state. fg[PRELIGHT] = { 0, 1.0, 1.0 } bg[PRELIGHT] = { 0, 0, 1.0 } bg[ACTIVE] = { 1.0, 0, 0 } fg[ACTIVE] = { 0, 1.0, 0 } bg[NORMAL] = { 1.0, 1.0, 0 } fg[NORMAL] = { .99, 0, .99 } bg[INSENSITIVE] = { 1.0, 1.0, 1.0 } fg[INSENSITIVE] = { 1.0, 0, 1.0 } } # In this example, we inherit the attributes of the "button" style and then # override the font and background color when prelit to create a new # "main_button" style. style "main_button" = "button" { font = "-adobe-helvetica-medium-r-normal--*-100-*-*-*-*-*-*" bg[PRELIGHT] = { 0.75, 0, 0 } } style "toggle_button" = "button" { fg[NORMAL] = { 1.0, 0, 0 } fg[ACTIVE] = { 1.0, 0, 0 } # This sets the background pixmap of the toggle_button to that of its # parent widget (as defined in the application). bg_pixmap[NORMAL] = "<parent>" } style "text" { bg_pixmap[NORMAL] = "marble.xpm" fg[NORMAL] = { 1.0, 1.0, 1.0 } } style "ruler" { font = "-adobe-helvetica-medium-r-normal--*-80-*-*-*-*-*-*" } # pixmap_path "~/.pixmaps" # These set the widget types to use the styles defined above. # The widget types are listed in the class hierarchy, but could probably be # just listed in this document for the users reference. widget_class "GtkWindow" style "window" widget_class "GtkDialog" style "window" widget_class "GtkFileSelection" style "window" widget_class "*Gtk*Scale" style "scale" widget_class "*GtkCheckButton*" style "toggle_button" widget_class "*GtkRadioButton*" style "toggle_button" widget_class "*GtkButton*" style "button" widget_class "*Ruler" style "ruler" widget_class "*GtkText" style "text" # This sets all the buttons that are children of the "main window" to # the main_button style. These must be documented to be taken advantage of. widget "main window.*GtkButton*" style "main_button" |