atk Constants

atk Constants — the built-in constants of the atk module

Synopsis

Atk Coord Type Constants
Atk Layer Constants
Atk Relation Type Constants
Atk Role Constants
Atk State Type Constants
Atk Text Attribute Constants
Atk Text Boundary Constants
Atk Text Clip Type Constants

Description

Atk Coord Type Constants

The Atk Coord Type constants specify how xy coordinates are to be interpreted. Used by methods such as atk.Component.get_position() and atk.Text.get_character_extents()

atk.XY_SCREENspecifies xy coordinates relative to the screen
atk.XY_WINDOWspecifies xy coordinates relative to the widget's top-level window

Atk Layer Constants

The Atk Layer constants specify the layer of a component. These enumerated "layer values" are used when determining which UI rendering layer a component is drawn into, which can help in making determinations of when components occlude one another.

atk.LAYER_INVALIDThe object does not have a layer
atk.LAYER_BACKGROUNDThis layer is reserved for the desktop background
atk.LAYER_CANVASThis layer is used for Canvas components
atk.LAYER_WIDGETThis layer is normally used for components
atk.LAYER_MDIThis layer is used for layered components
atk.LAYER_POPUPThis layer is used for popup components, such as menus
atk.LAYER_OVERLAYThis layer is reserved for future use.
atk.LAYER_WINDOWThis layer is used for toplevel windows.

Atk Relation Type Constants

The Atk Relation Type constants specify the type of the relation.

atk.RELATION_NULL Not used, represents "no relationship" or an error condition.
atk.RELATION_CONTROLLED_BY Indicates an object controlled by one or more target objects.
atk.RELATION_CONTROLLER_FOR Indicates an object is an controller for one or more target objects.
atk.RELATION_LABEL_FOR Indicates an object is a label for one or more target objects.
atk.RELATION_LABELLED_BY Indicates an object is labelled by one or more target objects.
atk.RELATION_MEMBER_OF Indicates an object is a member of a group of one or more target objects.
atk.RELATION_NODE_CHILD_OF Indicates an object is a cell in a treetable which is displayed because a cell in the same column is expanded and identifies that cell.
atk.RELATION_FLOWS_TO Indicates that the object has content that flows logically to another atk.Object in a sequential way, (for instance text-flow).
atk.RELATION_FLOWS_FROM Indicates that the object has content that flows logically from another atk.Object in a sequential way, (for instance text-flow).
atk.RELATION_SUBWINDOW_OF Indicates a subwindow attached to a component but otherwise has no connection in the UI hierarchy to that component.
atk.RELATION_EMBEDS Indicates that the object visually embeds another object's content, i.e. this object's content flows around another's content.
atk.RELATION_EMBEDDED_BY Inverse of atk.RELATION_EMBEDS, indicates that this object's content is visualy embedded in another object.
atk.RELATION_POPUP_FORIndicates that an object is a popup for another object.
atk.RELATION_PARENT_WINDOW_OF Indicates that an object is a parent window of another object.
atk.RELATION_LAST_DEFINED Not used, this value indicates the end of the enumeration.

Atk Role Constants

The Atk Role constants describes the role of an object. These are the built-in enumerated roles that UI components can have in ATK. Other roles may be added at runtime, so an AtkRole >= atk.ROLE_LAST_DEFINED is not necessarily an error.

atk.ROLE_INVALIDInvalid role
atk.ROLE_ACCEL_LABELA label which represents an accelerator
atk.ROLE_ALERTAn object which is an alert to the user
atk.ROLE_ANIMATIONAn object which is an animated image
atk.ROLE_ARROWAn arrow in one of the four cardinal directions
atk.ROLE_CALENDAR An object that displays a calendar and allows the user to select a date
atk.ROLE_CANVAS An object that can be drawn into and is used to trap events
atk.ROLE_CHECK_BOX A choice that can be checked or unchecked and provides a separate indicator for the current state
atk.ROLE_CHECK_MENU_ITEMA menu item with a check box
atk.ROLE_COLOR_CHOOSERA specialized dialog that lets the user choose a color
atk.ROLE_COLUMN_HEADERThe header for a column of data
atk.ROLE_COMBO_BOXA list of choices the user can select from
atk.ROLE_DATE_EDITORAn object whose purpose is to allow a user to edit a date
atk.ROLE_DESKTOP_ICONAn inconifed internal frame within a DESKTOP_PANE
atk.ROLE_DESKTOP_FRAME A pane that supports internal frames and iconified versions of those internal frames
atk.ROLE_DIALAn object whose purpose is to allow a user to set a value
atk.ROLE_DIALOGA top level window with title bar and a border
atk.ROLE_DIRECTORY_PANE A pane that allows the user to navigate through and select the contents of a directory
atk.ROLE_DRAWING_AREA An object used for drawing custom user interface elements
atk.ROLE_FILE_CHOOSERA specialized dialog that lets the user choose a file
atk.ROLE_FILLERA object that fills up space in a user interface
atk.ROLE_FONT_CHOOSERA specialized dialog that lets the user choose a font
atk.ROLE_FRAME A top level window with a title bar, border, menubar, etc.
atk.ROLE_GLASS_PANE A pane that is guaranteed to be painted on top of all panes beneath it
atk.ROLE_HTML_CONTAINER A document container for HTML, whose children represent the document content
atk.ROLE_ICON A small fixed size picture, typically used to decorate components
atk.ROLE_IMAGE An object whose primary purpose is to display an image
atk.ROLE_INTERNAL_FRAMEA frame-like object that is clipped by a desktop pane
atk.ROLE_LABEL An object used to present an icon or short string in an interface
atk.ROLE_LAYERED_PANE A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
atk.ROLE_LIST An object that presents a list of objects to the user and allows the user to select one or more of them
atk.ROLE_LIST_ITEMAn object that represents an element of a list
atk.ROLE_MENU An object usually found inside a menu bar that contains a list of actions the user can choose from
atk.ROLE_MENU_BAR An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
atk.ROLE_MENU_ITEM An object usually contained in a menu that presents an action the user can choose
atk.ROLE_OPTION_PANE A specialized pane whose primary use is inside a DIALOG
atk.ROLE_PAGE_TAB An object that is a child of a page tab list
atk.ROLE_PAGE_TAB_LIST An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
atk.ROLE_PANELA generic container that is often used to group objects
atk.ROLE_PASSWORD_TEXT A text object uses for passwords, or other places where the text content is not shown visibly to the user
atk.ROLE_POPUP_MENU A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
atk.ROLE_PROGRESS_BAR An object used to indicate how much of a task has been completed
atk.ROLE_PUSH_BUTTON An object the user can manipulate to tell the application to do something
atk.ROLE_RADIO_BUTTON A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
atk.ROLE_RADIO_MENU_ITEM A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
atk.ROLE_ROOT_PANE A specialized pane that has a glass pane and a layered pane as its children
atk.ROLE_ROW_HEADERThe header for a row of data
atk.ROLE_SCROLL_BAR An object usually used to allow a user to incrementally view a large amount of data.
atk.ROLE_SCROLL_PANE An object that allows a user to incrementally view a large amount of information
atk.ROLE_SEPARATOR An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
atk.ROLE_SLIDER An object that allows the user to select from a bounded range
atk.ROLE_SPLIT_PANE A specialized panel that presents two other panels at the same time
atk.ROLE_SPIN_BUTTON An object used to get an integer or floating point number from the user
atk.ROLE_STATUSBAR An object which reports messages of minor importance to the user
atk.ROLE_TABLE An object used to represent information in terms of rows and columns
atk.ROLE_TABLE_CELLA cell in a table
atk.ROLE_TABLE_COLUMN_HEADERThe header for a column of a table
atk.ROLE_TABLE_ROW_HEADERThe header for a row of a table
atk.ROLE_TEAR_OFF_MENU_ITEMA menu item used to tear off and reattach its menu
atk.ROLE_TERMINALAn object that represents an accessible terminal
atk.ROLE_TEXTAn object that presents text to the user
atk.ROLE_TOGGLE_BUTTON A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
atk.ROLE_TOOL_BAR A bar or palette usually composed of push buttons or toggle buttons
atk.ROLE_TOOL_TIPAn object that provides information about another object
atk.ROLE_TREE An object used to represent hierarchical information to the user
atk.ROLE_TREE_TABLE An object capable of expanding and collapsing rows as well as showing multiple columns of data
atk.ROLE_UNKNOWN The object contains some Accessible information, but its role is not known
atk.ROLE_VIEWPORTAn object usually used in a scroll pane
atk.ROLE_WINDOWA top level window with no title or border.
atk.ROLE_HEADERAn object that serves as a document header.
atk.ROLE_FOOTERAn object that serves as a document footer.
atk.ROLE_PARAGRAPHAn object which is contains a paragraph of text content.
atk.ROLE_RULER An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such).
atk.ROLE_APPLICATION The object is an application object, which may contain atk.ROLE_FRAME objects or other types of accessibles.
atk.ROLE_AUTOCOMPLETE The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry.
atk.ROLE_EDITBARThe object is an editable text object in a toolbar
atk.ROLE_EMBEDDED The object is an embedded container within a document or panel. This role is a grouping "hint" indicating that the contained objects share a context.
atk.ROLE_ENTRY The object is a component whose textual content may be entered or modified by the user, provided atk.STATE_EDITABLE is present.
atk.ROLE_CHART The object is a graphical depiction of quantitative data. It may contain multiple subelements whose attributes and/or description may be queried to obtain both the quantitative data and information about how the data is being presented. The LABELLED_BY relation is particularly important in interpreting objects of this type, as is the accessible-description property.
atk.ROLE_CAPTION The object contains descriptive information, usually textual, about another user interface element such as a table, chart, or image.
atk.ROLE_DOCUMENT_FRAME The object is a visual frame or container which contains a view of document content. Document frames may occur within another Document instance, in which case the second document may be said to be embedded in the containing instance. HTML frames are often ROLE_DOCUMENT_FRAME. Either this object, or a singleton descendant, should implement the Document interface.
atk.ROLE_HEADING The object serves as a heading for content which follows it in a document. The 'heading level' of the heading, if availabe, may be obtained by querying the object's attributes.
atk.ROLE_PAGE The object is a containing instance which encapsulates a page of information. atk.ROLE_PAGE is used in documents and content which support a paginated navigation model.
atk.ROLE_SECTION The object is a containing instance of document content which constitutes a particular 'logical' section of the document. The type of content within a section, and the nature of the section division itself, may be obtained by querying the object's attributes. Sections may be nested.
atk.ROLE_REDUNDANT_OBJECT The object is redundant with another object in the hierarchy, and is exposed for purely technical reasons. Objects of this role should normally be ignored by clients.
atk.ROLE_LAST_DEFINEDnot a valid role, used for finding end of the enumeration

Atk State Type Constants

The Atk State Type constants specify a particular state of a component. The actual state of an component is described by its atk.StateSet, which is a set of states.

atk.STATE_INVALIDIndicates an invalid state
atk.STATE_ACTIVEIndicates a window is currently the active window
atk.STATE_ARMEDIndicates that the object is armed.
atk.STATE_BUSY Indicates the current object is busy. This state may be used by implementors of Document to indicate that content loading is in process.
atk.STATE_CHECKEDIndicates this object is currently checked
atk.STATE_DEFUNCT Indicates the user interface object corresponding to this object no longer exists
atk.STATE_EDITABLE Indicates the user can change the contents of this object
atk.STATE_ENABLED Indicates that this object is enabled. An inconsistent gtk.ToggleButton is an example of an object which is sensitive but not enabled.
atk.STATE_EXPANDABLE Indicates this object allows progressive disclosure of its children
atk.STATE_EXPANDEDIndicates this object its expanded
atk.STATE_FOCUSABLE Indicates this object can accept keyboard focus, which means all events resulting from typing on the keyboard will normally be passed to it when it has focus
atk.STATE_FOCUSEDIndicates this object currently has the keyboard focus
atk.STATE_HORIZONTALIndicates the orientation of this object is horizontal
atk.STATE_ICONIFIED Indicates this object is minimized and is represented only by an icon
atk.STATE_MODAL Indicates something must be done with this object before the user can interact with an object in a different window
atk.STATE_MULTI_LINE Indicates this (text) object can contain multiple lines of text
atk.STATE_MULTISELECTABLE Indicates this object allows more than one of its children to be selected at the same time
atk.STATE_OPAQUE Indicates this object paints every pixel within its rectangular region.
atk.STATE_PRESSEDIndicates this object is currently pressed
atk.STATE_RESIZABLEIndicates the size of this object is not fixed
atk.STATE_SELECTABLE Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that can be selected
atk.STATE_SELECTED Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that has been selected
atk.STATE_SENSITIVEIndicates this object is sensitive
atk.STATE_SHOWING Indicates this object, the object's parent, the object's parent's parent, and so on, are all visible
atk.STATE_SINGLE_LINE Indicates this (text) object can contain only a single line of text
atk.STATE_STALE Indicates that the index associated with this object has changed since the user accessed the object.
atk.STATE_TRANSIENTIndicates this object is transient
atk.STATE_VERTICALIndicates the orientation of this object is vertical
atk.STATE_VISIBLEIndicates this object is visible
atk.STATE_MANAGES_DESCENDANTS Indicates that "active-descendant-changed" event is sent when children become 'active' (i.e. are selected or navigated to onscreen). Used to prevent need to enumerate all children in very large containers, like tables.
atk.STATE_INDETERMINATE Indicates that a check box is in a state other than checked or not checked.
atk.STATE_TRUNCATED Indicates that an object is truncated, e.g. a text value in a speradsheet cell.
atk.STATE_REQUIRED Indicates that explicit user interaction with an object is required by the user interface, e.g. a required field in a "web-form" interface.
atk.STATE_INVALID_ENTRY Indicates that the object has encountered an error condition due to failure of input validation. For instance, a form control may acquire this state in response to invalid or malformed user input.
atk.STATE_SUPPORTS_AUTOCOMPLETION Indicates that the object may exhibit "typeahead" behavior in response to user keystrokes, e.g. one keystroke may result in the insertion of several characters into an entry, or result in the auto-selection of an item in a list. This state supplants atk.ROLE_AUTOCOMPLETE.
atk.STATE_SELECTABLE_TEXTIndicates that the object in question supports text selection. It should only be exposed on objects which implement the Text interface, in order to distinguish this state from atk.STATE_SELECTABLE, which infers that the object in question is a selectable child of an object which implements Selection. While similar, text selection and subelement selection are distinct operations.
atk.STATE_LAST_DEFINEDNot a valid state, used for finding end of enumeration

Atk Text Attribute Constants

The Atk Text Attribute constants specify the built-in text attributes supported. Other text attributes may be set by an application using the atk.text_attribute_register() function.

atk.TEXT_ATTR_INVALIDnvalid attribute
atk.TEXT_ATTR_LEFT_MARGINThe pixel width of the left margin
atk.TEXT_ATTR_RIGHT_MARGINThe pixel width of the right margin
atk.TEXT_ATTR_INDENTThe number of pixels that the text is indented
atk.TEXT_ATTR_INVISIBLEEither "true" or "false" indicating whether text is visible or not
atk.TEXT_ATTR_PIXELS_ABOVE_LINESPixels of blank space to leave above each newline-terminated line.
atk.TEXT_ATTR_PIXELS_BELOW_LINESPixels of blank space to leave below each newline-terminated line.
atk.TEXT_ATTR_PIXELS_INSIDE_WRAPPixels of blank space to leave between wrapped lines inside the same newline-terminated line (paragraph).
atk.TEXT_ATTR_BG_FULL_HEIGHT"true" or "false" whether to make the background color for each character the height of the highest font used on the current line, or the height of the font used for the current character.
atk.TEXT_ATTR_RISENumber of pixels that the characters are risen above the baseline
atk.TEXT_ATTR_UNDERLINE"none", "single", "double" or "low"
atk.TEXT_ATTR_STRIKETHROUGH"true" or "false" whether the text is strikethrough
atk.TEXT_ATTR_SIZEThe size of the characters.
atk.TEXT_ATTR_SCALEThe scale of the characters. The value is a string representation of a double
atk.TEXT_ATTR_WEIGHTThe weight of the characters.
atk.TEXT_ATTR_LANGUAGEThe language used
atk.TEXT_ATTR_FAMILY_NAMEThe font family name
atk.TEXT_ATTR_BG_COLORThe background color. The value is an RGB value of the format "u,u,u"
atk.TEXT_ATTR_FG_COLORThe foreground color. The value is an RGB value of the format "u,u,u"
atk.TEXT_ATTR_BG_STIPPLE"true" if a gtk.gdk.Pixmap is set for stippling the background color.
atk.TEXT_ATTR_FG_STIPPLE"true" if a gtk.gdk.Pixmap is set for stippling the foreground color.
atk.TEXT_ATTR_WRAP_MODEThe wrap mode of the text, if any. Values are "none", "char" or "word"
atk.TEXT_ATTR_DIRECTIONThe direction of the text, if set. Values are "none", "ltr" or "rtl"
atk.TEXT_ATTR_JUSTIFICATION The justification of the text, if set. Values are "left", "right", "center" or "fill"
atk.TEXT_ATTR_STRETCH The stretch of the text, if set. Values are "ultra_condensed", "extra_condensed", "condensed", "semi_condensed", "normal", "semi_expanded", "expanded", "extra_expanded" or "ultra_expanded"
atk.TEXT_ATTR_VARIANT The capitalization variant of the text, if set. Values are "normal" or "small_caps"
atk.TEXT_ATTR_STYLE The slant style of the text, if set. Values are "normal", "oblique" or "italic"
atk.TEXT_ATTR_LAST_DEFINED not a valid text attribute, used for finding end of enumeration

Atk Text Boundary Constants

The Atk Text Boundary constants specify oundaries for regions of text.

atk.TEXT_BOUNDARY_CHAR Boundary is the boundary between characters (including non-printing characters)
atk.TEXT_BOUNDARY_WORD_STARTBoundary is the start (i.e. first character) of a word.
atk.TEXT_BOUNDARY_WORD_ENDBoundary is the end (i.e. last character) of a word.
atk.TEXT_BOUNDARY_SENTENCE_STARTBoundary is the first character in a sentence.
atk.TEXT_BOUNDARY_SENTENCE_END Boundary is the last (terminal) character in a sentence; in languages which use "sentence stop" punctuation such as English, the boundary is thus the '.', '?', or similar terminal punctuation character.
atk.TEXT_BOUNDARY_LINE_START Boundary is the initial character of the content or a character immediately following a newline, linefeed, or return character.
atk.TEXT_BOUNDARY_LINE_ENDBoundary is the linefeed, or return character.

Atk Text Clip Type Constants

The Atk Text Clip Type constants specify the type of clipping required.

atk.TEXT_CLIP_NONENo clipping to be done
atk.TEXT_CLIP_MINText clipped by min coordinate is omitted
atk.TEXT_CLIP_MAXText clipped by max coordinate is omitted
atk.TEXT_CLIP_BOTHOnly text fully within mix/max bound is retained